Green Territory - Winning Conditions
Hello hello!
This time around we have a pretty important update: you can now win the game! But before that, let’s talk about some smaller changes that happened since the last devlog.
Miner’s graphics are changed to be more… minery?
It’s definitely the smallest change from this week, but I grew founded of this new look and thinking leaving it as it is. Here is a little snippet of what the gameplay currently looks like:
And now to the important part: victory conditions.
There is one Emergency Beacon spawned on each map randomly. To win the game you need to find the beacon, repair it and send a SOS signal. Here is the beacon being repaired:
And here what happens when the beacon sends SOS signal:
Finally, when you escape the planet using the rocket, you win the game!
That’s all for now, but the updates are still coming. Just a little bit more work, polish and bug fixing and the very first playable demo will be available to public.
Stay tuned!
The Game Is Simple
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Green Territory
A real-time strategy game about extending your green territory
Status | Prototype |
Author | The Game Is Simple |
Genre | Strategy |
Tags | base-building, environment, Godot, Real time strategy |
Languages | English |
More posts
- Green Territory - Early AccessMay 12, 2023
- Green Territory - A bunch of improvementsApr 08, 2023
- Green Territory - Gameplay UI Is DoneMar 31, 2023
- Green Territory - Selection Info PanelMar 25, 2023
- Green Territory - Coming Along NicelyMar 11, 2023
- Green Territory - Construction ProcessFeb 28, 2023
- Green Territory - Visual Prototype is DoneFeb 18, 2023
- Green Territory - Visual Prototype ProgressFeb 11, 2023
- Green Territory - What's NextFeb 03, 2023
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