Green Territory

This is a small game about conquering wild irradiated territories and turning it into pure green nature. Mine resources, build structures, expand and purify the world!

NOTE: this is an early access build of the core gameplay. The purpose of this build is to gather early feedback for the full release. For this reason you might expect to encounter some bugs, lack of balance of weird features.

Full game is currently in development, you can check the progress in the devlog.

Controls

  • Camera Zoom - mouse wheel
  • Camera Pan - WASD, arrow keys, middle mouse button
  • Build/Select - left mouse button
  • Cancel/Deselect - right mouse button, ESC
  • Build a dome - 1
  • Build a storage - 2
  • Build a miner - 3
  • Build a radar - 4
  • Build a diagonal tower - 5
  • Build an orthogonal tower - 6
  • Repair selected building - R
  • Deconstruct selected building - G

Fullscreen is recommended!

Feedback

This game idea desperately needs your feedback! Please don't hesitate on leaving a comment, tell me what you liked about it, what you disliked about it, whether you had fun, and what prevented you from having fun. Every little bit helps!

If this game idea gathers enough feedback and improvements, it will be developed into a full game. You can make this happen!

StatusPrototype
PlatformsWindows, Linux, HTML5
Rating
Rated 4.0 out of 5 stars
(4 total ratings)
AuthorThe Game Is Simple
GenreStrategy
Made withGodot
Tagsbase-building, environment, Godot, Real time strategy
Average sessionAbout a half-hour
LanguagesEnglish
InputsMouse

Download

Download
green-territory-win-alpha.zip 15 MB
Version 1 May 12, 2023
Download
green-territory-linux-alpha.zip 16 MB
Version 1 May 12, 2023

Development log

View all posts

Comments

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(+1)

Was fun, would play again.

(+1)

Love it as a start.  Seem ripe for supply chains, technology, interlinked systems, more resources.  Obviously needs more content, a sense of progression or goals to work towards.

The radar is pretty underwhelming since you are going to wind up blanketing everything with towers anyway, maybe if it very slowly revealed far away locations instead, to show you which direction to grow.

Very quickly you're earning more resources than you can possibly spend, so having a bunch of storage doesn't feel all that necessary either.  Does get a bit tedious spamming out buildings.

I would absolutely spend a ton of time on a game in this style, with simple graphics, if the gameplay mechanics were really well fleshed out.

Thank you for feedback :)

More fleshed out version is already in the works.

(+1)

wonderful game, loved playtesting it with my school mates

It would be amazing to see it come to life fully fledged one day !

Thank you so much!

I’ll do my very best to bring it to life one day :)

(+1)

Hello ! 

We are a group of 5 game design students from Montpellier, and we had a little course on User Research. We put our learnings into practice by running a playtest on a video game needing feedback, and we chose green territory. We compiled our findings in a google doc:  https://docs.google.com/document/d/1LznET1xMkhwyCbkDa4Vf26RRCL1uABOuLMrMDjhFlH4/...

We are still learning, so there can definitely be some problems in our protocol, and we only had two playtesters, but we hope this work can help you somehow. Thank you and good continuation!

Wow!

I just… I don’t have words for this. I definitely didn’t expect that kind of detailed documented feedback on this prototype and I am very grateful for your time and dedication. All points are very well taken.

Structure connections actually do nothing in this prototype. But it will be important later, as only connected buildings can send resources between each another.

Mining radius of domes is a common place of confusion and misunderstanding. The reason for this is that domes were initially implemented as mining in the full green radius and only later were nerfed, but visually nothing changed. Lesson learned, will try to avoid doing things like this in the future.

Thank you so much!

(+1)

Hi! I'm one of the game design student who playtested your game! I just wanted to say good luck for the rest of the development! We're glad we could help you! (ps: that heart really made us smile!) 

I'll stay informed on the progress of the game! :)

Again, thank you both!

May I ask how did you find Green Territory and why did you choose it for your practice?

(+1)

Loved your sweet reply! We found green territory while browsing the "Get feedback" page on itch. We chose to work on green territory because 

-you had made clear the type of info and feedback you were looking for, which was helpful to setup our protocol and prioritize our points of interest

-the fact that it's still in early prototyping phase meant we could isolate those key features you wondered about, and we thought it would be cool to be able to run tests on such a specific element

-we liked you game and enjoyed messing around with it, and were happy to try and help how we could 😁

Again, thank you for your positive response, we're looking forward to see what you'll do next! 😉👍

(+1)

Wasn't expecting to enjoy this as much as I did! I feel like a slime mold trying to find food in my petri dish.

Haha!

Glad that you liked it :)

(+1)

what ever challenges you decide to add, please keep the speed of the game and the expansion part as a core. very fun 10 min game

Will do my best!

(+1)

reminds me of creeper world without the creep

Oh yes, I was told that multiple times!

Funny thing is I somehow completely missed all 4 Creeper Worlds, learned about existence of these games only recently. And the concept is very close.

(+2)
Interesting Color Choices.
(+1)

Haha!

I knew someone would do it, it was just a question of time :)

(+3)

I tried it for a few minutes.  Took me a little time to figure out a dome had to be next to a resource to mine it.  I like working my way to revealing more of the map, as exploration is fun and feels like progress, but what will make it compelling (obviously) is if you can find something new/unexpected, for the payoff of exploration-curiosity, as well as some obstacle/challenge if you want to force decisions to be strategic.

Hey!

These two points are exactly what is planned for a full game if this prototype proves to be interesting enough for people - exploration bonuses, unexpected things and some balancing loops to limit resource hoarding. As well as some challenge to beat the game.

Very nice observation, thank you!

Mind if I ask you to name a couple of things you didn’t like or something that prevented you from having more fun with this game?

(+1)

When you scrool away far enough you can see that resources generate behind the world border

Thanks for reporting!

I guess it is one of the things that will go away when this prototype is rewritten into an actual game. I plan to rewrite it from ground up to fix all the problems at once.

Mind if I ask you to name a couple of things you didn’t like or something that prevented you from having more fun with this game?

(+1)

Very cool game. Nice no-pressure gameplay.

Hope you make something like this again. Maybe with pixel starcraft-type units, buildings, etc.

One of the few games on this site I enjoyed.

Thanks for the kind words!

I’m planning on adding some kind of balancing loop to limit resource hoarding, so in the future it will be a bit less no-pressure gameplay, but still :)

Mind if I ask you to name a couple of things you didn’t like or something that prevented you from having more fun with this game?