Green Territory - A bunch of improvements


Howdy everyone!

Last couple of weeks I’ve been quite busy with a lot of macro- and micro-improvements here in there in Green Territory.

I gave up on the idea of creating my own font and replaced it by de-facto default pixel-art font Press Start 2P.

I added a notification system. When something important happens in the game you will see a mail icon, clicking which opens up details and allows to quickly jump to the location.

Resource points now change the way they look depending on the amount of mined resources, down to a literal hole in the ground :)

Map borders received a lot of bug fixes and checks, so it’s now impossible to extends green zone outside of map borders, as well as building structures out there. Camera now have virtual borders as well, so you can’t accidentally scroll past you map and be completely lost on how to return.

Playing around with profilers and talking with Godot devs I discovered that most of performance issues actually come from y-sorting on a tilemap. Funny thing is that I don’t even need that feature. So I just disabled it and get performance boost from 54 FPS to 930 FPS in some cases :D

And finally, I started adding some juice to the game. Building ghost’s overlay low pulsates instead of being just static, newly created green cells flash, destroyed green cells flash as well. Fog of war revealing also has some graphical effects.

All and all, it was quite productive time period. But we still have ways to go.

Until next time,
The Game Is Simple

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