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(+1)

This is really cool! Is the source available anywhere? I've been looking into implementing this myself and would be really interested in seeing how you did this.

Source of this particular implementation is not available, it’s messy, slow and not optimized, and there are still one bug I couldn’t fix.

If you want to implement WFC, I would rather suggest directly porting original source code rather than writing from scratch as I did: https://github.com/mxgmn/WaveFunctionCollapse

That's very reasonable, thank you for the reply! Looking forward to seeing what you do in the future.

(+2)

Running 1,12 & 13  yields an interesting result 

(+1)

You can get a lot of interesting results finding specific combinations.

Providing you own tiles unlock it even further, but it’s a bit unstable :)